
Can you talk about the influences of author Ursula K. There's a reference to an ansible in one of the press kits. That stuff is still there, but this game will elucidate a bit on how it got there. The art direction stems more from the location and time period than from a decision to include less biomech. Can you tell us a little more about the art direction? The timeline is hard to explain without spoiling the overarching story, but, depending on how you view things, Axiom Verge 2 is both in the future of Axiom Verge and in the past, but probably more of the latter.

How does that tie into the timeline stuff from the first game? The press release says its going back to the origins of the universe. I play a lot of open-world games and I especially like how climbing becomes a puzzle/exploration element much like jumping does in platformers. There is definitely a bit more of that kind of movement in there. The core of movement looks to be a little different, almost Prince of Persia/Flashback in style. I just try to make something that's interesting to me and hopefully other people like it as well. Honestly I don't know if I could even tell you how Axiom Verge was so successful when even at the time it came out, there was already an indie metroidvania push going on. What do you think it takes to stay ahead of the pack? USgamer: Axiom Verge was a solid success, but metroidvanias have really flooded the market since then. We're fans of Axiom Verge 'round these parts, so we reached out to Happ with some of our most burning questions about the sequel. Happ closed out Nintendo's Indie World presentation today with the announcement of Axiom Verge 2, a sequel to the first that's been four years in development.Īxiom Verge 2 looks to explore new worlds and eras, supposedly delving into the origins of the Axiom Verge universe. "I just try to make something that's interesting to me and hopefully other people like it as well," Happ tells USgamer today via email about the success of the first game. Giger-inspired art and a creepy, pulsating soundtrack, Axiom Verge was a breakout. An indie metroidvania in the age of indie metroidvanias, developer Thomas Happ took a refreshingly formulaic approach that captured the same sense of wonder and mystery as classic Metroid. I keep a repository of screenshots on DropBox.Axiom Verge surprised even its creator when it garnered critical acclaim in 2015.
AXIOM VERGE 2 RELEASE MP4
If you really really need a giant mp4 for your own use, contact me at the email below. It's easiest if you just use my YouYube channel.
AXIOM VERGE 2 RELEASE PLUS
Plus one other major feature players will be excited to discover on their own Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning. Launch a remote drone with its own separate abilities and behaviors.

Hack any enemy with unique and interesting consequences for each. The sole developer, Tom Happ, is responsible for all the music, art, game design, and programming in this game.Įxpansive non-linear exploration of a huge interconnected map.

You can play it before or after the original Axiom Verge. Though a sequel to Axiom Verge, is a completely new game: new characters, new abilities, new enemies, and a new world. Promotional Website: Mail: press "at" axiomverge "dot" comĪxiom Verge 2 is a 2D “metroidvania” action-adventure. Available on: EGS, Nintendo Switch, PS4, and PS5
